Niels
August 22, 2021, 4:30pm
#162
Oh, you don’t really need a fully fledged orbit in this case.
Just set your source particle location to owner.position + make vector(sin(angle)*size, cos(angle)*size,z)
Then you can animate your angle to align with the slash effect however you like.
2 Likes
u saved me XD actually i think i could make do with a mesh but i like using ribbon better.
Summary
1 Like
i’ve been amazed and wondering: how is your refraction setup on slash? I mean material side. Really appreciative if you can share me some tips.
Niels
August 28, 2021, 5:06am
#165
It’s really nothing special.
I use unlit additive shaders. (additive seems to be slightly cheaper, and you won’t see colors anyway)
Opacity = 0
Normal is a wavy kinda water textures or similar. I have it set as parameter so I switch it out using material instances.
Refraction is lerp(1,0, Particles.Opacity), Refraction 1 means the light passes through, so it will become invisible, which is nice for fading out.
1 Like
Really awesome job Wivery! One question about the first one in this post: the trails-tube one is made with cpu (leader) - cpu (trail generator)?
I’m just impressed about how well implemented is the movement, along the surfaces, of the leader particles without (i guess) access to the SDF.
Awesome in any case.
Niels
September 12, 2021, 3:23am
#167
Yeah, because the trails are made using ribbons, there is no acces to the gpu. So a combination of 4 ray traces are used to find the required information.
Great! Thanks for the answer.
Hi, Do you have any idea where or how do I edit the Niagara ribbon sheet like cascade does?
1 Like
Niels
October 1, 2021, 12:19am
#170
In ue4.27, you can go to ribbon renderer amd set to multiplane mode, there will be an option to set how many planes you want.
Before ue4.27 you need to add a ribbon renderer per plane and set the ange intervals manually
Don’t forget to set facing to custom
1 Like
What node to make ribbon rotate its orientation on particle spawn? I only found Sprite and Mesh initial orientation
Niels
October 1, 2021, 2:59am
#172
Particles.Facing, I think.
Also, you need to set the facing vector, not a quat
Found it, just drag in the Particles.RibbonFacing and then change the Facing mode to Custom. Thanks : )
1 Like
Niels
January 29, 2022, 9:14am
#174
5 Likes
Niels
January 29, 2022, 9:14am
#175
Also, a quick sketch I did for christmas
wow this looks very refreshing! very well done!
1 Like
Niels
May 29, 2022, 3:58am
#178
So, my laptop broke, so I had to wait a bit to get a new one.
Got a new one, so here’s the first thing I made to get back into it.
Inspired by the darkness spell in D&D
4 Likes
Niels
July 15, 2022, 1:40pm
#179
Made a little scene of exploding books to demonstrate player interaction using only Niagara.
BP is only used to record the position of the player, everything else is Niagara
15 Likes
ernst
August 1, 2022, 9:26am
#180
That’s such a cool idea, I might want to borrow this idea to apply for something else at some point!
1 Like
Niels
October 23, 2022, 11:05pm
#181
12 Likes