Niels' Sketchbook

VFX Sketchbook

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(Maybe this is some of my best work, or maybe I just like it)

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85 Likes

Really nice stuff pal! Would be nice to see a breakdown of your process. :slight_smile:

1 Like

Level 80 did an article on this effect :smiley:

4 Likes

Also, A little thingy I’ve been working on.

4 Likes

Projected materials?

Got a bit bored yesterday evening.

5 Likes

@Travis Yeah, but the fancy thing is having it become progressively more or less wet :smiley:

Like this :smiley:

9 Likes

Awesome! Really loving the non uniform spreading

12 Likes

Moving this thing over to it’s own topic until it’s done :smiley:

Basically, I’m curious how far I can push unreal to do something similar to that.

1 Like

that start material looks really nice! did you use bump-offset for the parallax stars?

Ah, yeah, the whole thing is based on useing multiple layers of different distance bump offsets. It’s really simple but the endresult is kinda fun :smiley:

Just something fun, not super fancy or anything.

58 Likes

nice! is that ribbons?

1 Like

Nah, ribbons would never give you that nice of a result :smiley:
(Although the beams in niagara probably would)

Just meshes with a scrolling texture.

I made a pack in unreal a few weeks ago to build spline meshes inside the engine, so I’m testing just how far I can take it :smiley:

5 Likes

fair enough, I was hoping you figured it out how to make ribbons amazing :slight_smile:

1 Like

Haha, nope, sorry :frowning:

Could you show what the mesh itself looks like? Are you using UV’s that get faster as they go towards the center or speeding it up via a parameter?

Looks great,

Cheers :slight_smile:

Yeah, sure:

The uvs are 0-1 based on spline index, thus, higher densities make it go faster.

Hope that helps :smiley:

14 Likes

Very cool !
Are these splines-based meshes in UE4 by default or is it a custom plugin ?
Looks very handy, we don’t have that in Unity afaik :confused: