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(Maybe this is some of my best work, or maybe I just like it)
Really nice stuff pal! Would be nice to see a breakdown of your process.
Level 80 did an article on this effect
Projected materials?
Got a bit bored yesterday evening.
@Travis Yeah, but the fancy thing is having it become progressively more or less wet
Like this
Awesome! Really loving the non uniform spreading
Moving this thing over to it’s own topic until it’s done
Basically, I’m curious how far I can push unreal to do something similar to that.
that start material looks really nice! did you use bump-offset for the parallax stars?
Ah, yeah, the whole thing is based on useing multiple layers of different distance bump offsets. It’s really simple but the endresult is kinda fun
Just something fun, not super fancy or anything.
nice! is that ribbons?
Nah, ribbons would never give you that nice of a result
(Although the beams in niagara probably would)
Just meshes with a scrolling texture.
I made a pack in unreal a few weeks ago to build spline meshes inside the engine, so I’m testing just how far I can take it
fair enough, I was hoping you figured it out how to make ribbons amazing
Haha, nope, sorry
Could you show what the mesh itself looks like? Are you using UV’s that get faster as they go towards the center or speeding it up via a parameter?
Looks great,
Cheers
Yeah, sure:
The uvs are 0-1 based on spline index, thus, higher densities make it go faster.
Hope that helps
Very cool !
Are these splines-based meshes in UE4 by default or is it a custom plugin ?
Looks very handy, we don’t have that in Unity afaik