Niagara - Wall off eyes

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Testing Niagara attribute transfering and lerping values depending on target position

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Made some polishing and materials adjustment

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That is creepy as hell, but really cool xD

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Used VAT (Vertex Animation Texture) to animate an eye base popping though the wall and to change vertex normals

Here’s how I made an eye blinking part:
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Shader part:

Parameters change with curve, depending on player’s position:

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