-sigh- 100% agree with you that he should definitely call it out and not claim to be an authority on the subject when he’s clearly putting out bad practices.
@asif786ali Who says learning effects tools and tricks is more important than " just " optimize them? They’re both equally very important if not more. I’m in no way claiming to be an expert myself but based on your tutorials and the assets you release you clearly have 0 knowledge of optimization or clean practices.
You said in your previous post that you are aware how your tutorials are not game ready; then why sell unoptimized stuff on the asset store for 100$ ? Don’t you think a a teacher / someone releasing tutorials needs to hold accountable for the quality of their own work if they want any form of credibility? Or are you just trying to get a quick buck/quick views from those not as well versed?
If you want my honest opinion your tutorials are really cool looking and definitely do help a lot of overwhelmed beginners by spoon feeding them (bad) practices, but as Jan said, it would be best to not call them tutorials and instead call them “breakdowns” to show HOW you achieved the effect.
Another suggestion would be to DM some seniors or those more knowledgeable than yourself for their advice, correct the mistakes and then release it out.
When I started VFX I had no idea about optimization and effiecently either and I wish I had learned that first. I once upon a time created a spell which had like 500 additive quads stacked on top of each other because I didn’t know what overdraw was, how blend modes worked and was guided by my peers that I could achieve the same result with 1 alpha blending and premultiply quad. Don’t be shy to ask man, we’re all here to help!