Niagara Ribbon Trail flickering at start

Hi, I started using Niagara recently after a long time using Cascade. I have this little problem.


I spawn ribbon trail using generating location event in [particle update] of its parent.
The trail location is basing on its parent, but somehow it gets connected to the original position (0,0,0) when it starts spawning.
I appreciate any constructive feedback. Thank you.


The result image is like this. Sorry I am only able to post one image at the original post.

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