[Niagara] How to make particle offset?

I’m trying to figure out how can you make some kind of offset on each particles that does not accumulate every frames?

I want to get the particle position after some forces transformation (ex: noise, gravity etc … ) and apply an offset after that. If I just add some vector to the particle position if will accumulate over time and I don’t want that, I want a constant offset from the resulting position after the force and what not.


Assign Position+Offset to Particles.PositionOffset.
In the renderer module, look for position binding, and switch it to the PositionOffset parameter.

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Ahhhh now I understand what these bindings are for! :sweat_smile: