Niagara - how to avoid velocity aligned particles becoming thin when looking down their directional axis?

Hi - I’m new to Niagara and I’m looking for an equivalent for Cascade’s “Face Camera Distance Blend” option that stopped velocity aligned particles from ever becoming razor thin when you looked down their axis of travel. Stretched particles would scale down to a 1:1 aspect but never lower than that.

I can see there is indeed a “Face Camera Distance Blend” option available in Niagara but it doesn’t seem to work the same way.

Am I missing something obvious? Any help would be much appreciated!

edit: This video shows what I’m looking for.