is there a way to access the light settings (e.g. shadow casting, volumetric shadows, volumetric scattering intensity etc) for particle lights? Are they not normal point lights?
There’s only very few settings within the Light Renderer and I’m not quite sure how to alter it or access it…
Side question: Is there an easy way to randomly activate only one emitter from multiple emitters within one particle system? Like picking only one emitter by random chance every time the system fires.