this is a test…So i am using the red ball to spawn up. it dies. then the next emitter gets that death event and spawns. it is attached to another even location that spawns the white stuff falling down. So there are 3 parts, the red dies and spawns a line of sprites, then the white stuff is attached to their location… works as expected EXCEPT for some reason I get a puff of the white falling that spawn at the reds original location…WHY?? i’m going crazy with this. thank you in advance… !!



