So Ni No Kuni 2 is just wall to wall amazing particles… I love literally every effect in the game, but I am wondering if anyone knows how they spawn particles along the sword slashes to make them look like they are bursting and then floating off with vector fields… see time 0.03… Evans spell where he does a flurry of sweep sword slashes around himself.
So I figured the sword slashes are just meshes that are either being rotated, or having a texture scrolled along them right? but if I wanted to recreate something like this in UE4 is there a way to use a specific spline shape as a location module? or is there away of spawning particles along another particle mesh? if not, how would you go about trying to do something like this?