I would really appreciate some help on a Niagara particle system I’ve just started working on in Unreal Engine as I’m quite a newbie to the software. The issue I am having is that when trying to destroy my ice block mesh the simulation seems to throw off to the side and explode rather than exploding in place. The Niagara editor shows the correct explosion and gravitational effect but when I play it inside the editor it’s all messed up.
Below is short clip of what I’m trying to explain. Thanks in advance.
Edit: just noticed the clip doesn’t show the in game play editor. Basically the mesh explosion you can see doesn’t occur in the same place and seems to have a velocity pushing it to a side rather than falling down directly as the video shows.