Hello!
I need a fresh perspective on this draft
I’m currently stuck on burst animation, I feel like I need something more
A few words about my idea and vision:
Here is a burst buff activated by using item/skill, which gives boost for a short time (dmg phase)
This is why I have burst phase, duration and 3-second blinking timer before end
Does anyone have ideas or references that could help push this further?
p.s. I already work on changing spiral’s meshes. But every feedback will be extra helpfull! Thank you ![]()