Hi, first time posting here (:
I’m working on an effect, and I’ve created the material for it, the next step is creating a particle system using that material with a mesh type data.
This is where my issue begins. While the material is behaving correctly on the mesh itself, once I apply it to the mesh in the particle system, it begins flickering out every couple of seconds (unless it’s selected). I have remade the particle system and applied again but it still does the same thing.
anyone experience something like that? any help and advice would be appreciated.
On the left is the particle system bugging out, and on the right the material on a mesh.
UPDATE: Fixed issue. Had to go to particle system and click in an empty area with no emitters, then scrolled down in the menu on the left to the “occlusion” section and set boundaries to none.