I’ll be updating this page as my reel evolves over time, so I’m nestling a nice spot for future work and WIPs here! Thanks for taking a look!
Some Fall Guys work… gravity zones! (check artstation for more full description)
Here is a little experiment with a 6-way lightmap for smoke. Based off of Mederic Chasse’s tech breakdown here Smoke Lighting and texture re-usability in Skull & Bones
League of Legends work samples: