Current WIP (8/27/18) 6-way lightmap for smoke. Still have yet to fully optimize. Will move forward with the 1024 textures and other optimizations and features like emissive for a more fiery effect. Based off of Mederic Chasse’s tech breakdown here Smoke Lighting and texture re-usability in Skull & Bones. Here’s a high level view video of the results of the tech working (Houdini sims with Pyro, and shader setup seen in WIP linked below video):
Hey guys! Here’s some of my most recent work on League of Legends that I wanted to share with you all! I haven’t made a reel in a while and wanted to share some of the cool stuff that I’ve been able to help out on!
I’ll be updating this page as my reel evolves over time, so I’m nestling a nice spot for future work here