Hey there, could I please get some help on this, hitting a brick wall on my end. Trying to do a similar aura effect to this one from the Naruto Ultimate Storm games, but I just don’t get it.
Also I can’t get a grasp on the timing, any help would be appreceated!
Also does it scale up or is it UV transform?
And is it using a custom shape or a default sprite?
Questions, questions, QUESTIONS!!
Thank you in advance for the help!
Also here’s a link to the video in case the gif isn’t enough > Link
its pretty much how you’d set up a thruster-like effect (probably crossplanes).
combination of fresnel to mask out the center (planes with the flat side aligning with camera) and… a regular mask to mask out the center.
spawn in various rotations and sizes + probably some additional sprites here and there for additional flames.
Its a biiiit more sophisticated than that, but it should get you close enough to play around and get a feel for the effect.
It should be, though, when I got my hands on some ripped content to see how they did it, the main mesh was a 3-plane crossplane.
Assumibly randomly rotated at spawn and all the stuff I mentioned before.
Nowadays I’d use your approach, though that does seem to work better for the DBZ aura vs the Naruto aura. Actually, nowadays I’d probably attach something to the skeletal mesh so it moves along with the character as well.
but, I’m preaching to the choir atm, you def. know your stuff