My attempt at real time vfx in blender (fire, sword slashes, and material transitions)

I know blender isn’t real-time (Yet!!! (and this is pretty close even for raytracing, since its only emission shaders)), but when I saw some of the effects being done on this forum and unreal/unity I was super inspired and motivated to try to recreate those effects,

since I just recently learned blender I didn’t want to overwhelm my self with new programs I decided to do it in blender.

I didn’t find any tutorial specifically for blender so I tried to apply the techniques used in unity and unreal

Here is the node tree for the fire

If you know any good resources for these types of VFX in blender let me know

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