My attempt at real time vfx in blender (fire, sword slashes, and material transitions)

I know blender isn’t real-time (Yet!!! (and this is pretty close even for raytracing, since its only emission shaders)), but when I saw some of the effects being done on this forum and unreal/unity I was super inspired and motivated to try to recreate those effects,

since I just recently learned blender I didn’t want to overwhelm my self with new programs I decided to do it in blender.

I didn’t find any tutorial specifically for blender so I tried to apply the techniques used in unity and unreal

Here is the node tree for the fire
Screenshot - 6878ae87cfbadb8fbd9a191200a751d2 - Gyazo

If you know any good resources for these types of VFX in blender let me know

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