This looks so powerful, like it
2 Likes
@Junco @Gimil @Austin_Widmyer
You asks me about the smoky effect on the shield.
To do this, I just pan different textures created in Flame Painter on a deformed mesh.
Then, using the pulse values I presented before, I can adjust the color through a lerp and power function.
Some exemple of textures:
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Hi all I try to realise better capture on another computer.
So here it is. You can allways give somes feedbacks to continue to improve myself in vfx.
And here full res version.
13 Likes
Thank you for the break down.
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Absolutely beautiful entry!
2 Likes
Thanks a lot . Really happy you enjoyed!
1 Like