This looks so powerful, like it ![]()
2 Likes
@Junco @Gimil @Austin_Widmyer
You asks me about the smoky effect on the shield.
To do this, I just pan different textures created in Flame Painter on a deformed mesh.
Then, using the pulse values I presented before, I can adjust the color through a lerp and power function.
Some exemple of textures:
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Hi all I try to realise better capture on another computer.
So here it is. You can allways give somes feedbacks to continue to improve myself in vfx. ![]()


And here full res version.
13 Likes
Thank you for the break down.
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Absolutely beautiful entry!
2 Likes
Thanks a lot . Really happy you enjoyed! ![]()
1 Like

