i’m overwhelmed but desperate to incorporate this into our mobile (unity) pipeline
looks like the easiest (artist friendly) most accessible method is
- explosion in blender,max,popcornFX or maya, (many simple tutorials online we can learn from)
- output to FacedownFX (slate editor)
- beg shader engineer to incorporate into toolset
my mission was to grab an explosion and i can take two avenues
- sample the whole sequence
- take 4 images, try to loop it (2x2)
went with a simple 2x2 to see if I can figure it out
there must be some way to append a 5th image to be used as the final flow but don’t know what to do next,…actually I feel like I haven’t learned anything
Are there anymore detailed accessible methods out there? Klemen Lozars is still too involved for me to pickup
I tried googling “Optical Flow Gnomon” or “Lynda” don’t get anything particularly useful
what would be the current next steps in terms of researching?
obviously the ideal answer I want - popcornFX or Blender would have an Optical flow checkbox
- I make explosion
- hit check box
- render two sprite sheets
- plop into engine shader
Is this a pipe dream?
is my only single package solution at the moment Houdini?
Is it a single package solution?