Motion Vectors (for animated textures), How do you generate them?

Great info! I’ve definitely been finding you can’t stretch things too far with these either: Too much distance between frames doesn’t seem like it can be covered; the effect generally falls down. Smooth motion seems to be the sweet spot for these.

I’ve also been toying with using MotionVector.z as Motion Magnitude, just length(xy) but baked in to texture as it’s a free channel and these samples are already being combined.