Most common / Bread & Butter Shaders and Materials "techniques"?

yes - distortion is used on any texture and the texture can be painterly.

Don’t let the Scripting of a flow shader overwhelm you. the principal of pushing a texture is quite rudimentary and easy in terms of shader graph setup

it is ostensibly identical to a scrolling /panning texture parameter,

rather than unified value it is processed with grayscale range to pan at different values (it can be 2 channels Red to affect X and Green = Y independently). Here it’s been given noise

@simonschreibt just did a breakdown on a new effect that shows off some distortion : great detail

simon_gif

from his thread

I used it here for flowing clouds and to fake refraction on parallax mapping

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