Mesh Projectile help

Hi. So I have started a little vfx project where i’m following a tutorial to make projectile with planes. However when i make the material i don’t quite get it to work, my texture gets all stretched out and looks even worse in the particle system. I suspect i have done something wrong in the material with how i scale the uvs for the mesh.

Here is how the material looks:

and here is how it looks in the particle system

Thanks for answer in advance :smiley:


You need to scroll your uv’s, not scale, by adding on X(or Y depends on uv) axis. And make sure your texture is clamped. Something like that

thanks for the reply, i will look into it :smiley: