Hey guys i’m currently trying to work on a fire AoE in unreal and i’ve been watching this video here to do so - https://www.youtube.com/watch?v=eeLyOpFIr7Q - at around 7:30 in he explains how he changes the vertexts to a different colour which allows him to add transparency to the edges. Can someone explain how to do this?
As you can see, when the mesh is in full rotation and the material hits the bottom you can clearly see all of the edges of the mesh, but i want the edges to go transparent like in the linked video! Any help is greatly appreciated! thankyou!