Manus: Sketch #68

Hello!
I’m in the process of learning the simulations, so thought I could try some fun at making somethink like a glitchsplosion! I have no idea how it will turn out, but worth a shot!


I love the explosions there are in Hades 2 and thought I could try to go for similar style, but glitchy!

5 Likes

Explosion01
I was playing around quite a lot and got a decent direction for first explosion (my ambitions won and I’m gonna do a lot more than initially planned xd)
So probably going for a more semi-realistic cyberpunk setup (put in some assets from enviro I got once on humble bundle) and experimented with some flipbooks and glitching them out!

Looks like a decent beginning :smiley:

11 Likes

Did some progress.
I’m running out of time for the challenge even though I wanted to do much more, but I guess it’s still a fun result for now!

3 Likes


Explosion Shader (6 point light + motionvectors, unnecessery as I was lazy and didn’t plug it in and 6p is also not really useful in case of that explosion XD).
Added a glitch that pixelizes and modifies the colors randomly every frame.

Then some textures I did in Illugen. I was also lazy and didn’t make too many custom things…
I’ve also added glitch to their shader so it gives a nicer variety.


And then lazy Niagara setup :smiley:

The projectile, muzzle and impact for the gun were muuch simpler.

2 Likes