Hi, I am in need of help in regards of smoke simulations in Blender Mantaflow.
There are alot of tutorial in youtube for these simulations but unfortunately almost none of it are to use for realtime game fx.
I am trying to create a puff of smoke originating from an explosion to use it as a frame anim for particle system.
For this reason I am using smoke + fire flow to get the explosive nature using the temperature of the fire.
64 res
256 res
When I baked the simulation. the Smoke was spreading in an orderly grid-like fashion that makes this sim very ugly an unusable.
I thought this was only a Resolution Problem at first so i baked the same sim in 256 resolution.
The result was much better but I could still see the smoke shaped like voxel grid. just thinner.
Anyone know the problem and solution to this?
I would be saved if someone could helped me.
this is the domain settings