Making Grapple Hook and Melee Whip

I am creating a gun that shoots out a cable inside UE5.
The game is top down perspective.
The skills using the cable will be a melee attack (like a whip) and also grappling (pulls enemies and player).

I know of 3 options that might give me the results I want.

  1. Cable Component
  2. Skeletal Mesh (Rig)
  3. Spline Component

Does anyone have suggestions on the direction I should go to get the desired results?

Ehi, if you want i suggest you to try niagara Ribbon. With some basic scratchpad you can achieve pretty interesting results. This is a link for a good starting point: https://www.youtube.com/watch?v=vYaHl5bf4ww&t=1835s&ab_channel=EnriqueVentura
We are achieving some good results working on it.

I would do a spline first, then push the spline data into Niagara. And do the ribbon thing :slight_smile: