NICE!
Love all of them… I think the last VFX (portal) looks amazing and I’m actually surprised you’ve been able to achieve this sort of quality in unity. Post some more stuff please!!
Also… are those shots from any project? or your personal work?
There’s nothing pre-rendered in there, everything is from Unity. I can however be more liberal when it comes to performance when working on cinematics as it doesn’t involve any gameplay. Saving frames at 4k resolution is not realtime
From a VFX perspective and the relatively low complexity of the effects displayed in this video, I think it’s been fine. Just a few quirks here and there perhaps. Working with the Timeline together with Particles can also be a little weird sometimes but that’s not really a HDRP feature. However, I havn’t come across anything that has blocked me so far!
Capturing supersampled imagery out of Unity is not as straightforward as you’d imagine though. Especially with VFX that require oversampled simulations (trails and distance spawned emitters for example).