Looking for advice for Water Elemental Shader

Hello, First Time Poster :flushed: I am trying to achieve something similar to the water elementals in the new Disney movie. This is for a mobile Unity Game :slight_smile:

I am currently drafting my model and shaders and I was wondering if people had any insights tips on how to achieve this. Here is what I currently have


I have a small glow based on a sphere distance field inside. A fresnel effect that samples a multicolored cubemap. Vertex Animation and texture animation.

I was thinking about doing a Simple Parallax to feel like there were some bubbles going from top to bottom.

Other than that, I am a bit lost, should I add VFXs of droplets around the mesh, other type of deformation ?
Thank you for any feedbacks, I am pretty begginner as it comes to this.