Specifically for real-time vfx, when it comes to degrees or college, save your money and learn on your own. Or take that money you aren’t spending on college/uni and spend a much smaller amount on paid tutorials and focused courses. You can absolutely learn this stuff and get to an employable level without spending any money directly on school, courses and tutorials though. No college or university that we know of in the community has a real time vfx degree, and only a handful have more than an introductory class on the subject; even then, those aren’t worth the money you’d spend to take them.
For the “better chances of getting hired” it’s just your demo reel looking better than the next person’s. The first, second, and third things studios care about is: 1) Demo reel, 2) Demo reel, and 3) Demo reel. Most places won’t even care if you have a degree or not. The ones that do are usually AAA places that will want you to relocate to them, in which case a degree helps with relocation/visas.
Some courses that will help in improving at vfx are 3D modeling courses, animation courses, digital painting courses, and things along those lines. Once again, all of these skills can be learned for minimal to no money.
Open and learn a game engine, explore and experiment making fx, and when you decide on the kind of art you’re interested in making, then you can start making more focused learning choices that will help you get better to a point of getting hired.