Looking for 3d fractal generator that can export OBJ/Mesh for real time. Any help greatly appreciated.
Oh gawd… I did that 3 years ago… Hmm let me look into my memory haha.
I remember using MeshLab to build a mesh out of stuff pulled out of Incendia or Fragmentarium.
In the end, I decided to scrap the whole thing and build a simple raymarcher inside a volume cube, with variable LODs of marching steps to exit loops as early as possibles.
well I’ve never tried something like that, but you can definitely do it with Houdini from what I know.
a quick google will show you how.
Every time I think I’m slowly catching up in this line of work, something reminds me that I know less than John Snow…
Thanks alot Mederic and Ohadgfx.
I feel that everyday. It’s why I like this job >.>;