Latest Update:
https://youtu.be/5yGUfu_Tqgw
Hey guys, decided to give this sketch a shot. My plan is to have a simple stepped anim and put most of the time making swipe meshes and dissolve textures. Then add it to Unreal or Unity (to be decided)
Started with making a quick sword with an animation
Created a mesh along a curve
Then planning to do some shader that dissolves the texture, in a similar way that photoshop threshold does it:
That’s all for now, next step is to create the remaining meshes, and do some texturing
Thanks for watching!
9 Likes
Gogo! I want to see more!
1 Like
Update! Two new meshes + started another texture.
One mesh remaining then I will import everything into an engine and start setting it up.
5 Likes
nice! Would love to see how you write a shader that dissolves the texture in Unreal Engine!
Hey guys, managed to get some progress down.
Added the assets to Unreal.
timed the trails to be visible at correct frames, animated the dissolve parameter.
@guitarjorge24
material base:
Next up is creating the textures. I added parameters for UV offset, which I am planning to use for changing frames.
8 Likes
https://youtu.be/5yGUfu_Tqgw
Update!
Added inbetweens, and worked on the textures overall.
Won’t have much more time unfortunately, vacation is soon
8 Likes
Oh boy, this is looking so sweet!
thx for sharing this technique, I might give it a sot!
keep at it
1 Like