Hello, i made a shield on unity, shader graph, and i made the asset on 3ds max, alpha on photoshop
Hope you like it ! Critics are welcome ! (I’m student and now on fx). (The little character is a free asset on Unity).
If some people want i can add the process.
Thanks !
I made hexagonal on 3dsmax, and all vertex are break, so, when a hexagonal move, others don’t follow (if i understand correctly your question ^^’)