So I joined this community to learn about making particles, and as an absolute beginner I have already learned a bunch with the kind help of people here (thanks for all your posts/advice and patience so far!).
I thought it would be good to start a thread that I can revisit and add to as I learn and create more, with the hope of picking up advice and tips as I go... I won't get better unless people tell me what rocks and what sucks right?
I am jumping back and forth between Unity and Unreal at the moment as I am trying to learn as much as possible in both engines, whilst also picking up photoshop and 3DS max as much as I can..
So here it goes.. Unity 3d - Basic Swirl/Burst spell effect attempt.. no meshes or anything, just basic particle behaviour used.. let me know what you think and how you think I can improve it