Thank you so much for the warm welcome, Niels! I also really appreciate the tutorial you shared
I’m currently updating my setup to integrate a blueprint and sequencer for changing the main color. I’m using a scene setup based on Rebelway’s tutorials
and some materials from the Paragon collection on the Epic Games marketplace, with Shinbi from Paragon which will be my visual reference.
After the latest update, I assembled the previously tested particles in the Sequencer and created textures in Substance Designer to build materials within Unreal.