Kint: Sketch #64

Final Update:
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21 Oct Update:
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Hi, This is my first time participating in Monthly VFX.
I just discovered this event last weekend and decided to jump in

I’m working on an Astral Globe, a kind of snowglobe, but instead of snow, it will have floating stars inside

I’m starting off with a basic concept, but I’m not particularly strong at concept art, so it’s more of a rough structure

And create a base model in Blender, then moved to Substance Painter for texturing, and finally imported it into Unreal Engine

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Fun idea, and welcome!

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Thank you so much for the warm welcome, Niels! I also really appreciate the tutorial you shared

I’m currently updating my setup to integrate a blueprint and sequencer for changing the main color. I’m using a scene setup based on Rebelway’s tutorials

and some materials from the Paragon collection on the Epic Games marketplace, with Shinbi from Paragon which will be my visual reference.

I’ve been researching various methods to fill out my Astral Globe and plan to assemble everything together soon.

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Final Update:

After the latest update, I assembled the previously tested particles in the Sequencer and created textures in Substance Designer to build materials within Unreal.

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