Juane Gray :Sketch #25 Root


#1

First time doing an event or competition for anything art related, lets see what happens!

I’m going to create a few chains that sprout from the ground hit the target then put the character to the ground as a Root.

Effect should include:
Blood
Dust
Maybe Sparks
Animation Feedback

If I have enough time, I will include a cast.


#2

Progress #1

I created a chain of planes then duplicated them and assigned a curve modifier and then created a shape key to blend the two together.


Then I created a simple segment of a chain and rendered them with only the shadows enabled to get a faked 3D feel when coupled with the above mesh

I also quickly put the render result into Photoshop to generate a normal map, apply that to the default cutout particle shader, and tested the shape keys

Then a simple scene with a floor shaped like this

I need to work on animations and some smoke sims, Might try out Houdini at some point, Who knows!


#3

After some time of messing around on Houdini I came to the conclusion that I can’t export because I’m broke and had to redo my fluid in Blender, However not to fear as It came out better and smoother than Houdini, (who would have thought)


Then I played around in Unity forever again and made things look not crappy…
https://twitter.com/JuaneGray/status/1148193104492580864


#4

Great job @SaltShakerLive!

The only thing I would adjust is the values. To me it’s looking too dark right now, it takes a bit of readability away. Try to bring some sparks or glows or even just change the overall scene lighting, maybe!


#5

That looks really neat but the dark background, dark chains and dark effect are hard to read, especially with a bright white sphere. Maybe make the sphere neutral grey and bring up the background colour a bit as well?


#6

I edited the values, I semi want it to be Grungy, but yeah, 3am right now, I will work on it tomorrow/today haha some other pictures that I just tweaked a tiddle