Jitter position and then return to original position? UE5

Hey all, question is really in the title, im trying to make something jitter position up until its about to die, then it snaps back to the original position. is this possible?

you could store the initial position in a variable and then use a curve to lerp from the jittered position to the stored position towards the end of it’s life using the normalized life as the curve index

this worked exactly! thanks!

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