Before I begin I want to thank you for your efforts. Your stuff is pretty much modern “Imbue FX” teir, as far as I can tell. You’ve done so much for this community, both with tools and tutorial know how. Your previous tutorials involving “3d” blood effect and forced volumetrics have been huge huge deals. I’ve noticed in myself by far some of the largest leaps in understanding as I watch you make, so thank you thank you thank you.
In particular I want to call out your teaching of texture creation for realistic styled effects. I’ve found there is a rather large drought of content involving texture creation for “realistic” styled VFX. Stylized? Gosh darn’d gold mine with Riot Devs cornering the market! Realistic? Eh. So… thank you. More of this please!!
“All textures are hand painted as well.”
YEAHHHHHHHHH!
You mention that this next tutorial series involves blueprints. I presently have a little know-how of blueprints, though it is on the “to learn more of” list. How much initial blueprint knowledge do you suspect would be required to follow along, Would there be any Prerequisites?
One MORE thing. Will any of the tools you’ve made, both released and those currently publicly pending to be fully released, ever have an option for a stand alone license? Figured I’d ask.
And I’ll end this with thank you again. Thank you again.