Jagged line when use step node shadergraph?

Hi guys, I’m making a dissolve shadergraph with a step node in Unity, but as you can see, when it dissolves, I have these ugly jagged lines. Is there a way to make it more seamless and clean? even at the cost of performance?

Thanks so much!

Your dissolution needs to add smoothness

I have answered that question in another thread here: Material Dissolve with Two Step - #3 by raytheonly
Even though it is for unreal engine, the advice applies. If the stepped visuals still occur after following these, please post an update with more information so we can help you out better :slight_smile:

Thank you guys I use smoothtep after step node and it definitely smoother