Just made an article about my journey creating VFX shaders for over a year now (wooo time goes by so fast!) There might be some interesting insights in it for you guys, and please tell me what’cha think!
I go over the 3 structures that I had to create VFX shaders, with neat graphics and stuff.
Thanks, that is a very interesting read! I’m not yet at the point of attempting to build a large shader system so it is great information and perspective to have early!