Having a heck of a time figuring out how to blend a translucent/refractive material with an opaque/metallic material through Materials Layers in UE5.
Closest I can get is
a) Setting Base Material to Opaque and retaining Metallic nature of one material
or b) Setting the Base Material to Translucent and losing the metallic and gaining transparency but NOT refractive on the other material.
Base Mat:
Refractive/Translucent Material - which you can see doesn’t have refraction either.
Rmint
June 17, 2023, 7:26pm
#2
Could you find any solution to this? I’m having the same problem
Here are the steps to apply a forward shading model to a translucent material in unreal(material settings).
This is a simplified material attribute graf to show the concept of the shader working with refraction.
Hope it helps!
It looks cool, but in material layer you cant just adjust your material settings like translusency, or shading mode, it has material function interface, and not the material one.