@Torbach yeah, unreal has node that does that too, it’s named VectorToRadial
@DaNuVeu I believe @Kashaar had posted on twitter graph for screen space uv’s with distance scaling. Maybe he will link it if he sees it ;), or you can dig it up yourself.
When you have it, you need to offset it back with add (-0.5,-0.5) node and plug output into vectortoradial node. That goes into panner in which you can rotate texture or pan it inwards/outwards to the center.
Right now I am in travel and will be back home in about 5 hours, so if you will still need help I can post whole graph then.
Edit:
So this is the setup for polarized screen space UV’s.
Inside MF_ScreenSpaceUV is graph from @Kashaar tweet. Make sure to use the updated version with distance scaling.