Hi! I’m Juan Carlos (JC), a game programmer that just started getting into Real-Time VFX, I’m from Spain but I’m currently at the UK doing the last year of a Bachelors degree in computer science.
Last year I started doing some VFX in Niagara and I find it so fun and satisfying, I never thought I would be my cup of tea, so I decided to focus my career more towards that part (VFX, Tech-art), I’m currently working on a flocking simulation in Niagara to mimic birds, insect swarms and so.
I’ve never used a 3d package and I know it is a must have for a VFX artist so decided to do the basic donut in Blender, Maya and Houdini.
With Blender and Maya I felt lost as f*, so unintuitive and harder to learn (toooooo much macros to learn to do basic things), on the other hand I find Houdini super fun, intuitive, and logic!
And now, my questions.
Does Houdini have enough tools to do everything a VFX artist needs? From creating basic geometry to something more complex.
Will I find my self in the future learning Blender or Maya to do something Houdini is not capable of?
My primary focus is Unreal Engine. Is there something related to Houdini and Unreal I need to know?
Any advice is welcome!! (Yes, I’ve read Getting Started in Real Time VFX? Start Here!)