Guys i’m learning vfx and i want to make a cool level to showcase my vfx so i found those refferences from korean portifolios and i found amazing but i’m failing to reproduce this horizon effect, anyone can help to explain how to do it?
Place an exponential fog actor with these settings to get the mentioned effect.
P.S. Please don’t make the same mistake as me, in showcasing most of your VFX this way if you are not applying for a fighting game.
It is really important to give context to the FX, you could say it is more important than the VFX itself.
The development team needs to see that the effect you make can be implemented with the rest of the game assets and environment.