Hey everyone!
More recently my company has started working on older 3D game remasters and engines that don’t have their own VFX editors and particle systems like Unreal or Unity do. It would be troublesome to create our particle system from scratch, and probably take way more time than if we integrate existing tools.
In the past, we have mainly worked with PopcornFX as a tool in such situations, and I was wondering if other similar tools would provide a more modern/streamlined way of working in these situations.
I would love to hear about any such tools and insights.
Thank you!