IndieDeveloperDoingVFX#1 - Fireball

I am making a 3rd person “dungeon crawler” game, and welp, thought I would post the VFX stuff I do for the sake of it. Maybe I get some good feedback, maybe it works as a resource for someone, who knows?

Anyway, I like fireballs, so I am making a fireball to start with.

Taking this post by Limeslushie as reference, made some textures, panned, made some gradients, and… got this trail (I got 0 clue why I started with the trail).

Last update:
Animation

Unity_OqANkwNqkQ

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Followup.
Main body + basic impact circle.

I have seen some people adding black for contrast, which I would like to do but right now I am not sure on what.
Animation

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Some darkening around the main orb will surely help with contrast
You probably can get away with the default white radial gradient as texture for that.

You could add a little bit of uv distortion to the trail texture (at a different speed than the current scrolling speed) to give it more life / variance.