In blueprint, how do I remap a value to a custom curve similar to the “ramp” node in Houdini?
As far as I know you need to make the curve as a separate asset, make a curve variable in the blueprint to assign the new curve to, then you can pull off the pin and get the value with “In Time” being the same as “input” is in Houdini.
Hope that helps.
Omg thank you so much you just unblocked my work! I was stuck on this issue for hours!