Thanks, Real-Time FX and JangeFX for this opportunity to take part in this competition. I was happy to work in EmberGen and generate different fluid simulations in literally real-time. I will test this tool further and hope to understand it better, but EmberGen already works super cool.
Also, this is the start of my Unreal Engine way and I have learned a lot of things during this competition. I really like the experience that I’ve got while working on this task. Thank you, guys, this event was awesome!
Changed:
• shards color now are ground coloured
• shards direction
Now it is more angled. Remember, we drop the meteor? It will hit the ground at an angle, so shards should move forward – according to the meteor movement.