I’m not quite sure how to say this concisely. I tried searching for a post like this but couldn’t find one. Feel free to let me know if there is one.
I’ve been getting into and learning Houdini for a while now. I’m making sure I’m proficient in all areas in general. (pyro, fluid, particle, modelling, etc). My current pathway is doing film/tv VFX for some years until I get bored or tired of it.
I know Houdini in film/tv is used differently than in gaming, so if i were to eventually move into gaming, I’d have to definitely focus on improving gaming pipeline-specific areas. However I was curious if, during my studies of Houdini for this, there were some areas I could pay a little extra attention to in the meantime that will benefit me if I later jump to gaming.
Sims? Modelling/Assets? Particles? Pyro? etc.
I hope this question makes sense.