I have a question about Scale Sprite Size by speed with Rotation

Very new to Unreal so bare with me please. What I’m trying todo is shoot sprites upwards (Velocity Aligned) as they travel up they are scaling with speed (Scale Sprite Size by Speed) this is a non uniform scale so think rectangle I also want to Random Rotate the UVs within this rectangle is this possible in Unreal?

Hello! If I’m not mistaken, you would have to do that rotation in the material by manipulating the UVs. One way is with a custom rotator node. You could hook up a Dynamic Parameter to a random rotation value in Particle Spawn. Something like this:

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