Niagara test-Parent Emitter using Rotate Around Point, with a Child Mesh/Sprite Emitter
Mini tutorial - https://twitter.com/RealUnrealVFX/status/1243292525022064643
Niagara test-Parent Emitter using Rotate Around Point, with a Child Mesh/Sprite Emitter
Mini tutorial - https://twitter.com/RealUnrealVFX/status/1243292525022064643
Now with 99% less popping Ribbons.
Better version - https://twitter.com/RealUnrealVFX/status/1243334051844497408
I know its getting boringâŠ
Better - https://twitter.com/RealUnrealVFX/status/1243643606063349763
Random Vector Fun. Expressions in Niagara.
This lovely random shape is created by that one expression.
Niagara Ribbon Splat!
Boom
Quick way to fake Rotational Drag on Niagara MeshesâŠwont work in all circumstances.
Houdini FLIP fluids advecting Pyro.
Houdini to Alembic Splat in UE4!
Nice! Very âKill Billâ
Saw it on Twitter and i just had to ask, what do you use for velocity in the FLIP sim?
Is it just from an object normal or do you use another solution? i can never get a good ârandomâ splashy feel to my splats. It always looks too controlled.
Great stuff!
Cheers,
The key is break up the emission shape and vel.
This is emission from a sphere with a mountain to make it undulate in all directions. Then add some noise to the velocity to break up the shapes, and use something like this to aim it in a direction - source flip fluid with velocity - Effects - od|forum
Tons of surface tension and viscosity to help with âsheetingâ
Also great tips in general here -
The ribbon collisions look very cool! Any tips or resources for setting up the collision for them? Niagara is a very new beast for me.