Niagara test-Parent Emitter using Rotate Around Point, with a Child Mesh/Sprite Emitter

Mini tutorial - https://twitter.com/RealUnrealVFX/status/1243292525022064643
Niagara test-Parent Emitter using Rotate Around Point, with a Child Mesh/Sprite Emitter

Mini tutorial - https://twitter.com/RealUnrealVFX/status/1243292525022064643
Now with 99% less popping Ribbons. ![]()

Better version - https://twitter.com/RealUnrealVFX/status/1243334051844497408
I know its getting boring⌠![]()

Better - https://twitter.com/RealUnrealVFX/status/1243643606063349763
Random Vector Fun. Expressions in Niagara.
This lovely random shape is created by that one expression.

Niagara Ribbon Splat! ![]()

Boom ![]()

Quick way to fake Rotational Drag on Niagara MeshesâŚwont work in all circumstances.

Houdini FLIP fluids advecting Pyro.

Houdini to Alembic Splat in UE4! ![]()

Nice! Very âKill Billâ ![]()
Saw it on Twitter and i just had to ask, what do you use for velocity in the FLIP sim?
Is it just from an object normal or do you use another solution? i can never get a good ârandomâ splashy feel to my splats. It always looks too controlled.
Great stuff!
Cheers,
The key is break up the emission shape and vel.
This is emission from a sphere with a mountain to make it undulate in all directions. Then add some noise to the velocity to break up the shapes, and use something like this to aim it in a direction - source flip fluid with velocity - Effects - od|forum
Tons of surface tension and viscosity to help with âsheetingâ
Also great tips in general here -
The ribbon collisions look very cool! Any tips or resources for setting up the collision for them? Niagara is a very new beast for me.