How would you create this smoke effect?

Hi everyone!

I’m trying to recreate the smoke effect shown in the GIF below.

0812(1)

What techniques would you use to achieve something like this? Flipbook, particles, VFX Graph, Houdini simulation, or a combination?

I’d love to hear how you would approach it.

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It definitely feels like a smoke-like simulation that later is played as a flipbook in Engine. Kind of like you would do normal smoke for like chimney and then color grade it and maybe add some distortion.

And then spawn rate/unit from the character

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Which game is this?

I think its just a really good flipbook. You might be able to make it through embergen. Otherwise just get a flipbook and add more masking/erosion to give it a similar effect